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Wrist Menu - Buttons
January 19, 2023
by
Razorsx
Now for the buttons I made it so there was 3 buttons each doing a different function, Play Sound, Reset and Quit. I then made it so when the player hovers over the buttons it highlights it in a colour...
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Wrist Menu - Attaching to Hand
January 19, 2023
by
Razorsx
Firstly I created a new input and just called it menu, Also I created a new socket on the hand mannequin under the skeleton tree which is where we are going to spawn the actor that holds the menu onto...
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Wrist Menu - Design
January 18, 2023
by
Razorsx
I utilised the video above to help me create wrist menu. For the design of the menu it was quite simplistic as I just used a image and added 3 buttons to it and some text inside, I then created and ac...
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Drawing - Modifying Pawn
January 18, 2023
by
Razorsx
Next we need to call the draw function which I did through the MotionControllerPawn. Firstly we feed the event trick into a gate along with what input you want to start drawing which for me was trigge...
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Drawing - Draw Function
January 18, 2023
by
Razorsx
Next, I made a new function for the drawing and added 2 variable a size one which would be an float and a location which is a 2d vector. Next using the render target variable we call a begin draw canv...
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Drawing - Construction Script
January 18, 2023
by
Razorsx
So first we need to modify the construction script of the actor and firstly we want to create a render target 2d and set it to be a variable called render target which we will use later to draw. Next...
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Drawing Surfaces
January 18, 2023
by
Razorsx
I utilised the video above to help me achieve this. So firstly I changed the project setting to allow UV from hit results, then I created 2 different materials one that would be overwritten in the sur...
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Ladder Mechanic - Modifying MotionControllerPawn
January 18, 2023
by
Razorsx
Firstly I created a new custom event that would be called in the event tick. I then get the left and right controller and check if they are climbing and run it through a AND gate, then pass into a bra...
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Ladder Mechanic - Modifying VR Hands
January 18, 2023
by
Razorsx
1
So for this I had to modify 3 functions in the blueprint of the motion controller. The first one being the Get Actor Near Hand for this I replaced this part To this: All this does is check to see if y...
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Ladder Mechanic - Modifying Pickup Cube
January 18, 2023
by
Razorsx
For my climbing mechanic I utilised the video above to help. Firstly I had to modify the pickup cube in the template but I decided to create a duplicate of the one given and make it a new actor and mo...
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Interactive System Update
January 18, 2023
by
Razorsx
1
Now after making the actor and designing it, I had to add boundary to the sphere so it wouldn't just fall or roll off when pushed. Now I took the same approach as the door and used a physics constrain...
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Interactive System
January 18, 2023
by
Razorsx
For my interactive system I originally had planned to create a lever but due to some complications that occurred when I was making the ladder system, I decided to make a an interactive ball that the u...
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Creating the Doors Movement
January 18, 2023
by
Razorsx
Now as for how I approached the door's mechanics I used a physics constraint and bound it to the door and the left frame and modified the angular to what is shown below. This allowed me to open the do...
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Designing the Door
January 18, 2023
by
Razorsx
So for the design of my door I made it very simplistic. I used a total of 5 components to create it, 4 cubes to creates the door frame and the door and an additional cylinder component to create the h...
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Week 3
October 21, 2022
by
Razorsx
As you can see there was no blog post last week as I was busy with things outside University and I did not have enough time to make progress in the project therefore there was nothing to post about. M...
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Week 1
October 07, 2022
by
Razorsx
Due to me not having any experience in UE4 I spent the majority of my time looking at tutorials to get me more accustomed to the software so then I wold be able to experiment with designing things wit...
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