Ladder Mechanic - Modifying VR Hands
VR Project Blog » Devlog
So for this I had to modify 3 functions in the blueprint of the motion controller. The first one being the Get Actor Near Hand for this I replaced this part
To this:
All this does is check to see if you are a derived actor of Cube Grab and if true carry on as is.
Next I did some modifications to the Grab Actor
This checks if climbing is True if yes, I cast to the Pawn to get a reference of the motion controllers by also using get Owner and then I set the climbing hand to be self which in turn only allows one hand to climb at once as it should switch.
Lastly, I modified the release actor to reset the is climbing variable when released by making it false.
VR Project Blog
Status | In development |
Category | Other |
Author | Razorsx |
Tags | Virtual Reality (VR) |
More posts
- Wrist Menu - ButtonsJan 19, 2023
- Wrist Menu - Attaching to HandJan 19, 2023
- Wrist Menu - DesignJan 18, 2023
- Drawing - Modifying PawnJan 18, 2023
- Drawing - Draw FunctionJan 18, 2023
- Drawing - Construction ScriptJan 18, 2023
- Drawing SurfacesJan 18, 2023
- Ladder Mechanic - Modifying MotionControllerPawnJan 18, 2023
- Ladder Mechanic - Modifying Pickup CubeJan 18, 2023
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