Interactive System Update
VR Project Blog » Devlog
Now after making the actor and designing it, I had to add boundary to the sphere so it wouldn't just fall or roll off when pushed. Now I took the same approach as the door and used a physics constraint but the difference being that I modified the linear limit and not the angular limits. I attached the constraints to the cube and sphere and made it so that the linear limits when up to the edges of the area.
VR Project Blog
Status | In development |
Category | Other |
Author | Razorsx |
Tags | Virtual Reality (VR) |
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